24/07/23 ♦ on enjil
the enjyn homeworld of Enjil (creative naming) is split into four quadrants, each dedicated to their own expression of society; industry, military, nature, and culture. each are advised by the quadrant chiefs, essentially figureheads from pre-syndication times who are named after colours.
- red is comically short and leads the military quadrant. their head is a unique ballistic design capable of firing large calibre rounds about comparable to a small black powder cannon; this is atypical of many other enjyn as their heads typically bear coilguns. they also carry a ballistic pistol in a mushroom leather pouch, which they maintain regularly, despite never having used it in combat
- green is a sharp dresser with a large communications array built into their frame, basically a walking mobile data tower, who leads the nature quadrant. their head assembly forgoes a gun for additional computing power for their comms equipment, which they use to coordinate (among many other things) semi-automated algae farms that provide a means of waste management for the communities of the Microcosm
- blue is a weirdo. before being the culture quadrant's leader they served as a scouting surveillance/recon unit, so their head contains a complex optical package for high-definition imaging. centuries of modifications to their relatively simple frame to accommodate the demands of leadership have rendered it unsightly despite the additional computing power it affords them, so they cover up with baggy robes to compensate
- yellow is something of a maverick CEO and runs the industry quadrant. remarkably tall, was once a warehouse unit whose synthetic musculature supplemented their role in stacking and unstacking boxes. their head is a small-calibre automatic coilgun capable of 5400RPM of 10gr projectiles at about 2200m/s. rarely had to use it; doesn't like talking about those times. head of the MegaGOLD corporation and chief representative of the brand across the Microcosm